Tallgrass Valleylate summer, the documentary camera
In development

Tallgrass

A living prairie you can leave running on a second monitor. Bison graze, pronghorn browse, wolf packs hold their ground, and over the centuries the valley finds its own balance.

Play in your browser Source on GitHub Chrome or Edge on a desktop. Click once for sound.
From the creek to the first snow: the camera picks its own shots.

Watch

It films itself

Leave it alone and a documentary camera takes over. It cuts between hunts, kills, herds and wide vistas, and a narrator speaks when something big happens: a drought settling in, a stampede, a new pack taking a range.

Seasons turn every thirty seconds at normal speed. Grass greens and cures, snow settles in the hollows and melts, and a valley year passes in two minutes.

Riding along with one bison at a crowded waterhole.

Follow

One life at a time

Click any animal for its story: where it was born, its pack, its traits set against the founders' and the species' now, a family tree, and an In memoriam card when it dies.

Every animal carries heritable speed, size, sight, boldness, herding, coat and litter genes, and the herds change under the wolves' pressure. A naturalist's notebook keeps the moments you witnessed, dated by valley and year.

Wolf territories: each tinted patch is one pack's range.

Step in

Every change ripples

Send rain or drought, start a fire, loose a plague, cull the herd, bring wolves back or take them away. The grass answers first, then the grazers, then the hunters and the ravens that follow them.

Challenges set you a goal in a named world, from bringing wolves home to carrying every species through the dry years.

Measured

A balance you can check

The valley is a simulation first. The same rules run headless for centuries across many worlds, and the game only shows what they produce. At a hundred times speed you can watch the decades roll past with the population graph open.

100x with the population graph open.

At the controls

A short field card

One valley-year is 2 minutes at 1x, 12 seconds at 10x. The world opens in late summer on a valley called Tallgrass; any other seed grows a different valley with its own history.

Space
pause
1 2 3
speed: 1x, 10x, 100x
N
fly to the next event
C
cinematic documentary, with captions
H
ambient view, no interface
V
narrator on or off
G E
population graph, evolution chart
P
save a clean photo of the view
F
follow the selected animal

How it was made

Simulation first, then the picture

Tallgrass was built in October 2026 by Claude Code agents working through long unattended night and day runs, directed by Stewart Gregerson. Nothing on screen is hand-animated or hand-placed.

  1. A deterministic valley

    The ecosystem is a TypeScript simulation that runs from a seed, with no renderer. A batch runner plays dozens of worlds for centuries and charts every species, and a golden-hash test proves each new rule is off by default until it passes.

  2. A Three.js renderer

    Terrain, grass, weather and day and night are drawn in WebGL from the simulation's state. Animal meshes are retargeted to a shared leg rig by a Blender script; the cottonwoods grow from a port of ez-tree.

  3. Blind critics

    Every look change is captured from inside the browser by script. A critic that sees only the stills and charts, and Gemini watching video, review each round; over thirty rounds, every issue was triaged fix, defer or reject.

  4. Generated sound

    Wind, birds, thunder, the animals' calls, the music cues and the narrator's lines were generated with ElevenLabs and mixed live by the game's audio director.

Leave it running